Object Removal in Nuke | Part 1

** This tutorial was recorded by a crazy talented compositor named Stuart Bruzek, you can check out more about Stu here **

Object Removal is something that has to be done all the time. There are many different ways to go about this. The goal we want to achieve with these tutorials is to show you many different ways that you can do it.  We want you to have a few different options in your arsenal because, depending on the shot you’re working with, different techniques work better than others.  I know that I, personally, use this technique almost every day.  There are a lot of different ways that this can be implemented to finish off the shot that you’re working on.

Check out the Object Removal in Nuke Part One tutorial below.

Doing object removal this way has its pros and cons. By just offsetting the footage, you’re locked to the plate. You don’t have to worry about depth of field, rack focus, or even the grain because it’s all coming straight from the plate.  The problem is that if there isn’t a section of the footage that you can offset and use, it makes this way of doing it very difficult or almost impossible. Stay tuned for part two where we’ll show you how you could still remove the object if you’re unable to use this technique.

As always, comments and critiques are always welcome.

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    • http://reichofevil.wordpress.com michael vorberg

      nice little tutorial

      one one note: if you set your project and footage the way you did you DONT work in linear, you work in sRGB. if you bring in your footage and set the color space in the readnode to linear nuke doesnt do anything with it (because nuke no thinks its linear). the viewer LUT normaly “converts” your viewer back to sRGB, if you set it to “none” it doesnt do anything to the viewer. which is in your case correct because you didnt convert the footage from sRGB to linear. this way you’ll see the correct image in the viewer without the LUT.

      to work in linear colorspace (which is better if you do color grading and even a simple merge will behave diffrent) you should set the colorspace in the read node to “sRGB” and let the viewer LUT to sRGB.



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    • http://www.motoyuki.de Marcus Martinez

      hi, in the tutorial you say that you are working linearly. shouldn’t that mean leaving your viewer gamma on srgb and 8bit/16bit files on srgb as well, while nuke linearizes all incoming footage so the math is right??? I believe you got that wrong in this tutorial.
      regards m

    • http://www.facebook.com/profile.php?id=100003406912299 Walter

      I really wish there were more aritcels like this on the web.